#pragma once


DWORD WINAPI Init(LPVOID lpParameter);
void BulletSpeedSwitch(bool Switch);
void ShowNameSwitch(bool Switch);
void SetMoveSpeed(float SpeedValue);
void UnlimitedJumpSwitch(bool Switch);
void FastHeavyKnifeSwitch(bool Switch);
void FastChangeWeaponSwitch(bool Switch);
void FireNoWaitSwitch(bool Switch);
DWORD ModifyBulletNumberSwitch(LPVOID lpParameter);

typedef struct __PlayerData
{
	int Hp;
	int Team;
	float Coord_X;
	float Coord_Y;
	float Coord_Z;
} PlayerData;

typedef struct __MouseAxis
{

	float Axis_X;
	float Axis_Y;
} MouseAxis;